Its shows up there. No need to use maths to work out anything.We had to manually click on Materials and Gems to pick them up.
It was only later on that Vacuum Pickup was introduced, where if you click on a gem, then you also pickup all nearby gems. ![]() This was how we managed our stash space in the past. Once we have those perfect rolls or items for our heroes, we do nothing but gather resources that end up not being used. In other words, when I pickup a crafting material, because I no longer have to consider a stack limit, the consequence of hoarding too much crafting materials is lost because it no longer impacts stash space. When we have those almost perfect rolls on items, were still searching for better or, in the case of primals, literally perfect rolls. So, Ill gather bounty materials and forgotten souls to reforge spares of those items hoping for a primal, or very well rolled ancient with the right affixes. ![]() How about bloodshards They still have a cap, but theyre auto-pickup. It is so annoying to stop and pick up in the middle of the fight just for those items and I always run out of crafting mats. At the moment, pets are useless just for the visual purpose and they do nothing other than pick up gold. It will be cooler if some pets collect only gold, some pets collect crafting mats, some pet collect only gems, some pet collect only DB and some pets can collect 2 different things like Mats and Gold or any combination you can think of. Then player can decide which pet they will use for what occasion. For example, seeing as you appear to prefer maths and statistics over the game itself, what are the chances if finding this item again, as an Ancient or a Primal, with exactly the same rolls. In 8 years, Ive only ever gotten maybe 3 or 4 good items through re-rolling or bloodshards. Another thing is that even with slightly lower stats ancient items like the Magefists that you mention could be an improvement when augmented but you probably need math to find that out (or just being able to compare two different damage numbers to see which is the highest). Youre entitled to play the game exactly as you like of course. My career page - 19,053,107 lifetime kills Your career page - 6,339,429 lifetime kills. Id estimate less than half of them came as drops, i.e. Kadala, upgrading rares in the cube, or re-forging in the cube. Lets assume you were having good luck and say half of them were legendary set gloves, the rest were blues yellows. There are 11 legendary gloves available but some of them are incredibly unlikely for a DH, e.g. Stone Gauntlets (usually only a STR class drop), Grasps of Essence (Necro), Pendergrasps (crafted), Moribund Gauntlets (Necro) and Penders Purchase (crafted). Assuming (for ease) that they all have the same drop table weighting, that means 1 in 10 of those 1820 gloves would be Magefists, i.e. Ancients are 1 in 10 legendaries. And youre using this as an example of how much you use the crafting gambling upgrading options available in the game 19. Its shows up there. No need to use maths to work out anything.
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